The key to breaking the GameFi circle: 70% Game + 20% Fi + 10% Meme human needs ratio

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The Key to GameFi Breaking the Circle: Returning to Human Needs

Recently, various sectors of the market have been rising in turn, with fields like inscriptions, Solana, and Depin gaining momentum. These signs are conveying a message: a bull market is approaching.

In the face of this situation, veteran players began to ponder: which track will become the next hotspot? Which direction should be prioritized for layout?

Is it the already popular L2? Or is it the rising inscription? Or is it the GameFi with potential to break out?

The first two options have a lot of analysis in the market, and this article will focus on the GameFi sector, which still has early layout opportunities.

1. GameFi needs to return to human needs

Most past GameFi projects have fallen into the cycle of "buy NFT - complete tasks - earn tokens." Project teams overly emphasize the human trait of "greed," neglecting higher-level needs of individuals.

According to Maslow's hierarchy of needs theory, the demand for property is merely the lowest level of security needs; people have higher-level needs such as belonging, esteem, and self-actualization.

Only meeting a single, low-level demand does not allow users to stay for a long time. For GameFi to break through its boundaries, the key lies in meeting users' multi-layered needs, and not just financial needs.

Fi should be the "driving force" of Game, not the "main force". The fundamental reason for the past failures of GameFi lies in its excessive deviation from the higher-level needs of humanity.

Ignored Humanity VS Amplified Fi

2. The best ratio of 70% Game + 20% Fi + 10% Meme

Games have long been integrated into human DNA, becoming a part of human experience. Compared to other Web3 sectors, GameFi itself combines Game and Fi, which can meet more diverse human needs, thus having greater potential to go mainstream.

So how should Game and Fi be proportioned? After studying numerous failed cases, this article proposes a ratio formula of 70% Game + 20% Fi + 10% Meme:

  • 20% of Fi as an incentive to drive user engagement
  • 70% of the focus is on the design of the Game itself, emphasizing user immersion time rather than gold farming efficiency.
  • 10% of the Meme elements transform users from participants to creators

In the past, there was too much focus on user spending and reinvestment, but in fact, users' attention itself is valuable. Let users immerse themselves first, then use Fi to drive new users in, and finally use Meme to help users find a sense of belonging. This healthy ratio is the key to retaining users.

Neglected Humanity VS Amplified Fi

Three, the combinatorial innovation of 1+1+1>∞

When searching for innovative GameFi projects with the potential to break through the existing boundaries, it is not necessary to focus solely on disruptive innovation from 0 to 1. Combining and stitching together various validated demands to build an internal cycle, this "combinatorial innovation" may be a new trend.

Cards Ahoy is a great example. It combines card and auto chess gameplay, lowering the entry barrier while maintaining strategic depth. This 1+1>2 effect has many successful cases in the history of gaming.

Cards Ahoy also integrates NFT, tokens, and other Web3 economic models, forming a combination innovation of 1+1+1. This approach has the following advantages:

  • Short investment cycle, can fully experience once online
  • Rely on continuous operation design to build an internal circulation
  • Participation has relatively low risk and is fair for both new and old players.

From the perspective of meeting demand, Cards Ahoy is one of the most human-centric and easiest to break into projects among the new blockchain games. Its economic model design and strategies for breaking into the mainstream all have good solutions.

Ignored Humanity VS Amplified Fi

Conclusion

In this round of the GameFi track, finding multi-element Web3 games like Cards Ahoy that require light investment, heavy operation, micro-innovation, and are more vibrant may be a good choice.

No matter the type of Game or the Fi model, there is always a combination that can perfectly meet human needs. Finding it, laying it out, and utilizing it may allow you to gain an advantage in the next wave of opportunity.

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

Ignored Humanity VS Amplified Fi

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SchroedingerGasvip
· 22h ago
Gameplay is the essence, you know~
View OriginalReply0
BearMarketSurvivorvip
· 22h ago
Games are the real deal; everything else is just a scam.
View OriginalReply0
SleepyValidatorvip
· 22h ago
Is anyone really playing?
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AirdropHunterXiaovip
· 22h ago
This data is too accurate.
View OriginalReply0
GasOptimizervip
· 22h ago
It doesn't help to determine the ratio; it still depends on whether players are willing to buy in.
View OriginalReply0
DuskSurfervip
· 22h ago
Is this it? GameFi still needs to focus on content.
View OriginalReply0
FlatTaxvip
· 22h ago
Pure players say they have inflated.
View OriginalReply0
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